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CHALLEDU

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ESCAPERS

Erasmus+ program focusing on intergenerational learning through an innovative methodology of memory collection workshops and developement of mystery games

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LOVABLE

Erasmus+ program with the aim of exchanging good practices and creating sexual education workshops for children with disabilities in early age (pre-school, primary school)

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UP-GAME-IN

Erasmus+ program aimed at empowering comanies in game industry in green practices, circular economy,  inclusion and accessibility through games

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POIDCAST BUDDIES

Erasmus+ program with the aim of strengthening the digital and green skills of people with intellectual disabilities and young volunteers through the creation of podcast

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CURATE-D

ERASMUS+ program for the development of game-based tools for people working in museums and other cultural spaces in order to make them and their activities accessible to dementia patients and their carers. 

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HERSTORY

ERASMUS+ program aiming to empower women from vulnerable groups like immigrants, refugees, with disabilities, LGBTQI+ etc. in entrepreneurship.

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GRAND FRIEND

ERASMUS+ program aiming to empower youth in agro-entrepreneurship and exchange of good practices with older generation farmers with experience in the field.  

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ANTIRUMOUR

ERASMUS+ program aiming to empower youth to distinct fake news.

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DSSBL

Erasmus+ program to strengthen the personal development and professional orientation of young people and high school students

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ECCE LUDUS

Erasmus+ program aiming to create a gamified toolkit for educators and students in digital technology, artificial intelligence etc

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IDeA

Erasmus+ program aiming at strengthening the digital, artistic and bussiness skills of people with intellectual disabilities

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SIMPLY4EMOTIONS

Erasmus+ program aiming to  cultivate transformative learning experiences for health professionals, educators, and individuals.

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ATOM

ERASMUS+ program aiming to promote social inclusion and diversity of young people. This will be achieved through an interactive and innovative methodology, the VIBES approach and by training youth workers to use the methodology.

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MOMENTUM

ERASMUS+ program aiming to empower women who have become mums recently in entrepreneurship through role models and modern tools. 

CAREERS FOR CARERS

ERASMUS+ program aiming to empower and educate carers

COMPLETED

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EU@SCHOOL

ERASMUS+ program aiming to empower teachers and students through game-based tools in concepts, principles, history and institutions of Europe.

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I-GAME

ERASMUS+ program of exchange of good practices in education through games to adults.  

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SUSTAINABILITY AS THE ART OF RESILIENCE

ERASMUS+ program aiming to promote sustainability and the art of resilience. 

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PERIEGESIS

ERASMUS+ program aiming to  strengthen the skills of cultural venues staff in sign language to promote inclusiveness of Deaf and Hard of Hearing (DHH) people. Its objectives are the creation of tools, guides, videos and a game. 

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AGRICHARISMA

ERASMUS+ program which aims to inspire and empower young people to be active in the agricultural economy.

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FEMSTEAM

ERASMUS+ program aiming to create a mystery digital game and toolbox for the promotion of equal participation in STEAM- Science Technology Engineering Art Mathematics.

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PRAGRESS

ERASMUS+ program aiming to empower official and unofficial carers of people with dementia to prevent and manage aggressive behaviors both at home and in the community.

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E4ALL

ERASMUS+ program for the exchange of good practices in the field of intergenerational education. The goal is to empower educators to create and promote inclusive education for all ages.

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YOUTH FOR YOUTH

ERASMUS+ program aiming to empower youth through game-based methods.

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MUMPRENEURSHIP

ERASMUS+ program aiming to empower mums in entrepreneurship through guides, actions and a digital gamified application.

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AGRO EDU GAMES

ERASMUS+ program with the aim of strengthening the skills of young people in agro-entrepreneurship through game-based methods and educational tools.

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DIGI4EQUALITY

ERASMUS+ program aiming to promote equal participation of girld and boys in sciences and STEM- Science Technology Engineering Mathematics  thgrough game-based methods and digital toolbox.

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GOLD

ERASMUS+ program of exchange of good practices with the aim of improving the quality of life of elderly people and their inclusion as active members in society, offering their knowledge and wisdom to the next generations.

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SMALL BUDDIES

Active citizens fund program aiming to create a sustainable connection between small NGOs and companies running CSR programs

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LEGENDS OF DISABILITY

Active citizens fund program aiming to the empowerment of people with disabilities through Role-models.

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INSPIRE

ERASMUS+ project which aims to the empowerment of young people in entrepreneurial skills by finding their role in social entrepreneurship.

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FEMALES

ERAMUS+ school program aiming to the empowerment of girls to follow STEM careers.

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TOUR-FR(I)END

ERASMUS+ project aiming to Redesign touristic experience in a more inclusive way for deaf people.

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ID GAMES

ERASMUS+ program to develop tabletop and digital games aiming the inclusion of people with intellectual disability

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FLY-IE

ERASMUS+ project which aims to empowering women in entrepreneurship through Role-model education

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MYSTERY IN NURCING HOMES

4 Escape Rooms in Nurcing homes are waiting for elementary students and high-school students to visit and solve the mysteries they hide. With the exclusive donation of the TIMA Charitable Foundation.

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FAREWELL ANATOLIA

Digital mystery game based on the book ‘Farewell Anatolia’ by Dido Sotiriou and the life of Axioti described by his view in his books, under the sponsorship of the Ministry of Culture and Sports. Aiming to introduce the culture of that period.  

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AEOLIA

Digital mystery game based on the books ‘Land of Aeolia’ and ‘Serenity’ by Ilias Venezis under the donation and sponsorship of Ministry of Culture and Sports. Aiming to develop the youth reading culture. 

TA STEKIA

Digital game aiming to introduce young people to the history and cultural heritage of modern Greece through a playful tour arround the artists’ haunts. Project implemented with the funding and under the auspices of the Ministry of Culture and Sports of Greece.

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HOPE

ERASMUS+ program of exchange of good practices with the aim of empowring vulnerable population groups (disabled, homeless, refugees, immigrants, etc.) in their skills in art and entrepreneurship through inertactive creaction workshops. 

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COOPCITIES

ERASMUS+ program aiming to empower and educate people in municipalities and public services to manage crises similar to pandemic, earthquake etc.  

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CODER

ERASMUS+ program aiming to to develop escape rooms with embedded programming challenges, as an innovative methodology to increase the motivation of young people in relation to learning basic programming principles.

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BRIDGE

ERASMUS+ program to create tabletop and digital games for people with dementia, capacity building seminars for professionals working in the health sector.

OUR TEAM

ASIMINA

EXCECUTIVE DIRECTOR

CHRISTOFER

GAME DESIGNER

KONSTANTINA

project manager

STEVI

project manager

MYRTO

DESIGNER

FIVOS

ADMINISTRATOR

DAPHNE

ADMINISTRATOR

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COMPLETED PROJECTS

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ABI GAMES

Game Creation Festival for children in the spectrum and inclusiveness workshops with the support of the program Points of Support and in cooperation with the Special Kindergarden of Chalkida.

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PLAYING IN THE PARK

Small interventions at the Pangrati Park based on space game, board games and digital games, aiming at the interaction of the people of tha area. In cooperation with the program “Polis2”.

Μυστήριο στο Παγκράτι

ΜΥΣΤΗΡΙΟ ΣΤΟ ΠΑΓΚΡΑΤΙ

“Inspector’s Melini phone rang again. Her face froze for an instant. How could they, she thought.” A new crime in Pangrati is waiting to be solved. 

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BRIDGE GAME JAM

Game creation festival for elderly people with or without dementia with the support of Central Greece Region – Euboea Unity and in collaboration with Alzheimer Chalkida. 

OUR COLLABORATORS

υποστηρικτες challedu