
ESCAPERS
Erasmus+ program focusing on intergenerational learning through an innovative methodology of memory collection workshops and developement of mystery games

LOVABLE
Erasmus+ program with the aim of exchanging good practices and creating sexual education workshops for children with disabilities in early age (pre-school, primary school)

UP-GAME-IN
Erasmus+ program aimed at empowering comanies in game industry in green practices, circular economy, inclusion and accessibility through games

POIDCAST BUDDIES
Erasmus+ program with the aim of strengthening the digital and green skills of people with intellectual disabilities and young volunteers through the creation of podcast

CURATE-D
ERASMUS+ program for the development of game-based tools for people working in museums and other cultural spaces in order to make them and their activities accessible to dementia patients and their carers.

HERSTORY
ERASMUS+ program aiming to empower women from vulnerable groups like immigrants, refugees, with disabilities, LGBTQI+ etc. in entrepreneurship.

GRAND FRIEND
ERASMUS+ program aiming to empower youth in agro-entrepreneurship and exchange of good practices with older generation farmers with experience in the field.

DSSBL
Erasmus+ program to strengthen the personal development and professional orientation of young people and high school students

ECCE LUDUS
Erasmus+ program aiming to create a gamified toolkit for educators and students in digital technology, artificial intelligence etc

IDeA
Erasmus+ program aiming at strengthening the digital, artistic and bussiness skills of people with intellectual disabilities

SIMPLY4EMOTIONS
Erasmus+ program aiming to cultivate transformative learning experiences for health professionals, educators, and individuals.

ATOM
ERASMUS+ program aiming to promote social inclusion and diversity of young people. This will be achieved through an interactive and innovative methodology, the VIBES approach and by training youth workers to use the methodology.

MOMENTUM
ERASMUS+ program aiming to empower women who have become mums recently in entrepreneurship through role models and modern tools.
COMPLETED

EU@SCHOOL
ERASMUS+ program aiming to empower teachers and students through game-based tools in concepts, principles, history and institutions of Europe.

I-GAME
ERASMUS+ program of exchange of good practices in education through games to adults.

SUSTAINABILITY AS THE ART OF RESILIENCE
ERASMUS+ program aiming to promote sustainability and the art of resilience.

PERIEGESIS
ERASMUS+ program aiming to strengthen the skills of cultural venues staff in sign language to promote inclusiveness of Deaf and Hard of Hearing (DHH) people. Its objectives are the creation of tools, guides, videos and a game.

AGRICHARISMA
ERASMUS+ program which aims to inspire and empower young people to be active in the agricultural economy.

FEMSTEAM
ERASMUS+ program aiming to create a mystery digital game and toolbox for the promotion of equal participation in STEAM- Science Technology Engineering Art Mathematics.

PRAGRESS
ERASMUS+ program aiming to empower official and unofficial carers of people with dementia to prevent and manage aggressive behaviors both at home and in the community.

E4ALL
ERASMUS+ program for the exchange of good practices in the field of intergenerational education. The goal is to empower educators to create and promote inclusive education for all ages.

MUMPRENEURSHIP
ERASMUS+ program aiming to empower mums in entrepreneurship through guides, actions and a digital gamified application.

AGRO EDU GAMES
ERASMUS+ program with the aim of strengthening the skills of young people in agro-entrepreneurship through game-based methods and educational tools.

DIGI4EQUALITY
ERASMUS+ program aiming to promote equal participation of girld and boys in sciences and STEM- Science Technology Engineering Mathematics thgrough game-based methods and digital toolbox.

GOLD
ERASMUS+ program of exchange of good practices with the aim of improving the quality of life of elderly people and their inclusion as active members in society, offering their knowledge and wisdom to the next generations.

SMALL BUDDIES
Active citizens fund program aiming to create a sustainable connection between small NGOs and companies running CSR programs

LEGENDS OF DISABILITY
Active citizens fund program aiming to the empowerment of people with disabilities through Role-models.

INSPIRE
ERASMUS+ project which aims to the empowerment of young people in entrepreneurial skills by finding their role in social entrepreneurship.

FEMALES
ERAMUS+ school program aiming to the empowerment of girls to follow STEM careers.

TOUR-FR(I)END
ERASMUS+ project aiming to Redesign touristic experience in a more inclusive way for deaf people.

ID GAMES
ERASMUS+ program to develop tabletop and digital games aiming the inclusion of people with intellectual disability

FLY-IE
ERASMUS+ project which aims to empowering women in entrepreneurship through Role-model education

MYSTERY IN NURCING HOMES
4 Escape Rooms in Nurcing homes are waiting for elementary students and high-school students to visit and solve the mysteries they hide. With the exclusive donation of the TIMA Charitable Foundation.

FAREWELL ANATOLIA
Digital mystery game based on the book ‘Farewell Anatolia’ by Dido Sotiriou and the life of Axioti described by his view in his books, under the sponsorship of the Ministry of Culture and Sports. Aiming to introduce the culture of that period.

AEOLIA
Digital mystery game based on the books ‘Land of Aeolia’ and ‘Serenity’ by Ilias Venezis under the donation and sponsorship of Ministry of Culture and Sports. Aiming to develop the youth reading culture.

TA STEKIA
Digital game aiming to introduce young people to the history and cultural heritage of modern Greece through a playful tour arround the artists’ haunts. Project implemented with the funding and under the auspices of the Ministry of Culture and Sports of Greece.

HOPE
ERASMUS+ program of exchange of good practices with the aim of empowring vulnerable population groups (disabled, homeless, refugees, immigrants, etc.) in their skills in art and entrepreneurship through inertactive creaction workshops.

COOPCITIES
ERASMUS+ program aiming to empower and educate people in municipalities and public services to manage crises similar to pandemic, earthquake etc.

CODER
ERASMUS+ program aiming to to develop escape rooms with embedded programming challenges, as an innovative methodology to increase the motivation of young people in relation to learning basic programming principles.

BRIDGE
ERASMUS+ program to create tabletop and digital games for people with dementia, capacity building seminars for professionals working in the health sector.
OUR TEAM
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COMPLETED PROJECTS

ABI GAMES
Game Creation Festival for children in the spectrum and inclusiveness workshops with the support of the program Points of Support and in cooperation with the Special Kindergarden of Chalkida.

PLAYING IN THE PARK
Small interventions at the Pangrati Park based on space game, board games and digital games, aiming at the interaction of the people of tha area. In cooperation with the program “Polis2”.

ΜΥΣΤΗΡΙΟ ΣΤΟ ΠΑΓΚΡΑΤΙ
“Inspector’s Melini phone rang again. Her face froze for an instant. How could they, she thought.” A new crime in Pangrati is waiting to be solved.

BRIDGE GAME JAM
Game creation festival for elderly people with or without dementia with the support of Central Greece Region – Euboea Unity and in collaboration with Alzheimer Chalkida.
OUR COLLABORATORS

