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The mission of this Erasmus+ project is to cultivate transformative learning experiences for health professionals, educators, and individuals. At the core of this project is the development of a digital-physical simulation game focused on emotional self-regulation.

The key objectives of the project revolve around

  • Creating a secure learning environment within the simulation game, offering a risk-free space to navigate emotionally challenging scenarios and fostering the acquisition of crucial emotional self-regulation skills. 
  • Recognizing the paramount importance of well-being, the project aims to positively contribute to the mental health of participants, foreseeing measurable correlations between emotional regulation and well-being over an extended period.
  • In the realm of healthcare, the project addresses the shortage of skilled professionals and the high exit rate by enhancing emotional self-regulation, ultimately contributing to the safety of healthcare in society.


Intellectual Outputs:

1.Digital-Physical Simulation Game

The game, accessible as Open Educational Resources (OER), will be provided to health professionals in both physical and digital formats. Access will be facilitated through the project homepage, aligning with the commitment to open education. Both formats will be compatible with mobile devices and available in the national languages of the project partners.

2.Development of a Didactic Design

The project involves the creation of a didactic design by collaborative efforts from academic and care provider partners. This design will be tailored around the simulation game, incorporating teaching content. The aim is to enable the development of a micro credential within the EU4Dual Alliance framework (specifically, project EU4Dual at DHBW), with the added option of digital certificates. This innovative approach is particularly valuable for universities and care providers, enhancing the simulation game to a Simulation Game+, especially relevant in the training and registration of nursing and medical staff.

3.Perception, understanding and regulation of emotions:The goal is to create a simulation game grounded in the theory of emotional self-regulation, emphasizing the development of skills in perceiving, understanding, and regulating emotions. This focus aims to initiate the enhancement of these crucial emotional competencies.

Simply4Emotions is not just a project; it’s a commitment to innovation, education, and the holistic well-being of those shaping the future of healthcare and education.


Baden-Wuerttemberg Cooperative State University  (Duale Hochschule Baden-Württemberg / DHBW) 


  • CHALLEDU- inclusion | games | education (Greece)
    Corporation for Succor and Care of Elderly and Disabled- FRODIZO (Greece)
  • ISRAA (Italy)
    Turku University of Applied Science (Finland)
  • University of Galway (Ireland)
  • Wohlfahrtswerk für Baden-Württemberg (Germany)

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.