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CHALLEDU

Our team pioneers in research and development of specialized games, tools, workshops and activities with social and educational impact. 

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People from vulnerable groups have participated in our actions
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Tools, games and activities with educational or social impact
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Students, young people, adults have participated in our workshops.

OUR PROJECTS

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ID GAMES

ERASMUS+ program to develop tabletop and digital games aiming the inclusion of people with intellectual disability

INSPIRE

ERASMUS+ project which aims to the empowerment of young people in entrepreneurial skills by finding their role in social entrepreneurship.

SMALL BUDDIES

Active citizens fund program aiming to create a sustainable connection between small NGOs and companies running CSR programs

LEGENDS OF DISABILITY

Active citizens fund program aiming to the empowerment of people with disabilities through Role-models.

GOLD

ERASMUS+ program of exchange of good practices with the aim of improving the quality of life of elderly people and their inclusion as active members in society, offering their knowledge and wisdom to the next generations.

BRIDGE

ERASMUS+ program to create tabletop and digital games for people with dementia, capacity building seminars for professionals working in the health sector.

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E4ALL

ERASMUS+ program for the exchange of good practices in the field of intergenerational education. The goal is to empower educators to create and promote inclusive education for all ages.

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PRAGRESS

ERASMUS+ program aiming to empower official and unofficial carers of people with dementia to prevent and manage aggressive behaviors both at home and in the community.

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CURATE-D

ERASMUS+ program for the development of game-based tools for people working in museums and other cultural spaces in order to make them and their activities accessible to dementia patients and their carers. 

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HOPE

ERASMUS+ program of exchange of good practices with the aim of empowring vulnerable population groups (disabled, homeless, refugees, immigrants, etc.) in their skills in art and entrepreneurship through inertactive creaction workshops. 

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PERIEGESIS

ERASMUS+ program aiming to  strengthen the skills of cultural venues staff in sign language to promote inclusiveness of Deaf and Hard of Hearing (DHH) people. Its objectives are the creation of tools, guides, videos and a game. 

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TOUR-FR(I)END

ERASMUS+ project aiming to Redesign touristic experience in a more inclusive way for deaf people.

I-GAME

ERASMUS+ program of exchange of good practices in education through games to adults.  

FEMALES

ERAMUS+ school program aiming to the empowerment of girls to follow STEM careers.

FEMSTEAM

ERASMUS+ program aiming to create a mystery digital game and toolbox for the promotion of equal participation in STEAM- Science Technology Engineering Art Mathematics.

DIGI4EQUALITY

DIGI4EQUALITY

ERASMUS+ program aiming to promote equal participation of girld and boys in sciences and STEM- Science Technology Engineering Mathematics  thgrough game-based methods and digital toolbox.

MUMPRENEURSHIP

ERASMUS+ program aiming to empower mums in entrepreneurship through guides, actions and a digital gamified application.

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MOMENTUM

ERASMUS+ program aiming to empower women who have become mums recently in entrepreneurship through role models and modern tools. 

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HERSTORY

ERASMUS+ program aiming to empower women from vulnerable groups like immigrants, refugees, with disabilities, LGBTQI+ etc. in entrepreneurship.

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FLY-IE

ERASMUS+ project which aims to empowering women in entrepreneurship through Role-model education

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AGRO EDU GAMES

ERASMUS+ program with the aim of strengthening the skills of young people in agro-entrepreneurship through game-based methods and educational tools.

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AGRICHARISMA

ERASMUS+ program which aims to inspire and empower young people to be active in the agricultural economy.

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GRAND FRIEND

ERASMUS+ program aiming to empower youth in agro-entrepreneurship and exchange of good practices with older generation farmers with experience in the field.  

YOUTH FOR YOUTH

ERASMUS+ program aiming to empower youth through game-based methods.

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CODER

Πρόγραμμα ERASMUS+ με στόχο να αναπτύξει escape rooms με ενσωματωμένες προκλήσεις προγραμματισμού, ως μία καινοτόμο μεθοδολογία για την αύξηση κινήτρου των νέων σε σχέση με την εκμάθηση βασικών αρχών προγραμματισμού

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COOPCITIES

ERASMUS+ program aiming to empower and educate people in municipalities and public services to manage crises similar to pandemic, earthquake etc.  

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EU@SCHOOL

ERASMUS+ program aiming to empower teachers and students through game-based tools in concepts, principles, history and institutions of Europe.

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ANTIRUMOUR

ERASMUS+ program aiming to empower youth to distinct fake news.

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SUSTAINABILITY AS THE ART OF RESILIENCE

ERASMUS+ program aiming to promote sustainability and the art of resilience. 

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MYSTERY IN NURCING HOMES

4 Escape Rooms in Nurcing homes are waiting for elementary students and high-school students to visit and solve the mysteries they hide. With the exclusive donation of the TIMA Charitable Foundation.

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FAREWELL ANATOLIA

Digital mystery game based on the book ‘Farewell Anatolia’ by Dido Sotiriou and the life of Axioti described by his view in his books, under the sponsorship of the Ministry of Culture and Sports. Aiming to introduce the culture of that period.  

AEOLIA

AEOLIA

Digital mystery game based on the books ‘Land of Aeolia’ and ‘Serenity’ by Ilias Venezis under the donation and sponsorship of Ministry of Culture and Sports. Aiming to develop the youth reading culture. 

OUR TEAM

ASIMINA

EXCECUTIVE DIRECTOR

CHRISTOFER

GAME DESIGNER

KONSTANTINA

project manager

STEVI

project manager

MYRTO

DESIGNER

FIVOS

ADMINISTRATOR

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COMPLETED PROJECTS

ABI GAMES

Game Creation Festival for children in the spectrum and inclusiveness workshops with the support of the program Points of Support and in cooperation with the Special Kindergarden of Chalkida.

PLAYING IN THE PARK

Small interventions at the Pangrati Park based on space game, board games and digital games, aiming at the interaction of the people of tha area. In cooperation with the program “Polis2”.

ΜΥΣΤΗΡΙΟ ΣΤΟ ΠΑΓΚΡΑΤΙ

“Inspector’s Melini phone rang again. Her face froze for an instant. How could they, she thought.” A new crime in Pangrati is waiting to be solved. 

BRIDGE GAME JAM

Game creation festival for elderly people with or without dementia with the support of Central Greece Region – Euboea Unity and in collaboration with Alzheimer Chalkida. 

OUR COLLABORATORS

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