ECCE LUDUS project aims to support the continuous professional development of secondary school teachers and educators by increasing the international training opportunities on digital innovative STEAM-oriented edutainment practices. It also plans to provide STEAM-oriented edutainment resources for secondary school teachers and educators to turn into actions the ECCE LUDUS methodology. Moreover it intends to secure a long-term alliance between schools and the third and edutainment sector by creating an innovative EU HUB of Edutainment.
Results:
An innovative methodology tailored made for secondary schools that will support cross-sectorial synergies and facilitate the integration at school of new technologies and non-formal education approaches;
An Online Training Course for Secondary School Teachers and Educators;
An Edutainment Tool composed of an editor of virtual reality escape rooms on STEAM and a complementary set of activities to be applied in classroom;
One edu-escape room focused on STEM;
An EU HUB.
The following organisations are involved in the project:
Funded by the European Union. Views and
opinions expressed are however those of the
author(s) only and do not necessarily reflect those
of the European Union or the European Education
and Culture Executive Agency (EACEA). Neither
the European Union nor EACEA can be held
responsible for them.