STEAMpreneurs
A gender-responsive approach to promote STEAM & ICT studies and careers
The main objective of STEAMpreneurs is to foster engagement and excellence in STEAM and ICT education, placing particular emphasis on gender equality, digital transformation, and innovation in schools. The project seeks to inspire students’ curiosity and achievement in science, technology, engineering, arts, and mathematics, while actively encouraging girls to pursue STEAM-related fields.
The main objectives are:
- Promoting STEAM & ICT studies and careers through a gender-responsive pedagogy.
- Enhance the digital, green and entrepreneurial skills of students and educators.
- Create a cross-sectoral and interdisciplinary network for promoting Innovation in school.
Results
15 podcasts featuring guest Role Models in STEAM & ICT, sharing their journeys and experiences.
1 game template (print & play), 1 “How-to-use” Guide and 2 serious games inspired by the life, challenges, and empowering factors of our Role Models.
4 webinars for educators (formal and non-formal) of students aged 12–18 (with video recording).
4 webinars for parents and the wider school community (with video recording).
1 workshop for parents and students on creating AI Role-model mentors.
24 school workshops for students, where they will create their own STEAM projects (“STEAMtreprises”) to tackle social or environmental challenges, aligned with the 17 Sustainable Development Goals (SDGs).
The following organisations are involved in the project:
The coordinator:
BE AN ALLY FOUNDATION (Cyprus)
Partners:
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them. Project number: 2025-1-CY01-KA210-SCH-000362852